Grim Fandango (Jewel Case) | 
| From: LucasArts Entertainment Category: Video Games
Buy New: $145.98 as of 3/12/2010 17:15 CST details
New (1) Used (9) from $18.00
Seller: Hitgaming Video Games Rating: 129 reviews Sales Rank: 9028
Format: CD-ROM Platforms: Windows 98, Windows 95 Genre: Action Video Games ESRB: Teen Media: CD-ROM Edition: Jewel Case Number Of Items: 1 Age: 12 - 20 years Operating System: Windows 95 Shipping Weight (lbs): 0.8 Dimensions (in): 4.9 x 5.6 x 0.4
MPN: LUCD2 Model: 10981 UPC: 023272109813 EAN: 0023272109813 ASIN: B00004WGW1
Release Date: July 10, 2000 Availability: Usually ships in 4-5 business days
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Amazon.com Review Join Manny, the undead travel agent, and uncover a conspiracy to keep new additions to the underworld from buying a safe passage through purgatory. Grim Fandango combines a unique story line and complicated puzzles to create an adventure different from any you have experienced before. Follow Manny through four years of mystery on his quest for true love and eternal salvation. The game opens to find Manny in search of the perfect client, one with the means to place them both on the fast track out of purgatory and into eternal paradise. Enter Mercedes Colomar, the client who has it all--beauty, brains, and enough money to buy them each tickets on the exclusive No. 9 train. Following the film-noir formula, Mercedes promptly vanishes, leaving Manny to solve the mystery behind her disappearance and her connection with the Department of Death. With fantastic graphics--stylishly rendered in the film-noir style--and art from the Mayan, Aztec, and Mexican traditions, Grim Fandango is imaginative and appealing. The challenging puzzles call for attentive play and serious exploration of the Land of the Dead--not an unappealing job when surrounded by such beautiful animation. Include the original story line and humorous characters and you won't want to stop playing--we didn't!
Amazon.com Product Description A trip into Mexico's Day of the Dead, where you experience a film noir epic adventure.
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Showing reviews 1-5 of 129
Fun game! February 16, 2010 A. KING (Silicon Valley, CA) Just have fun and enjoy the game! It is worth the time and money. Very enjoyable. Read the longer reviews here for more details (no point in reiterating what has already been said).
Quite Simply The Greatest Adventure Game of All Time February 13, 2010 Exmortis (CA USA) I created this review in response to another user's list, which claimed that Grim Fandango had a "good story, but the game isn't (unfortunately) that good. Stuff that isn't good are: 3D, no point-and-click and stupid puzzles (impossible to solve/understand them)"
Grim Fandango easily surpasses all other attempts at adventure gaming before and after its release. It stands as the crown jewel in a genre that has mostly come and gone, leaving us with great memories like Full Throttle, King's Quest, Space Quest, Sam n' Max, Day of the Tentacle, and so on. Creator Tim Schafer took the best elements from these previous games -- intrigue, mystery, character development, engaging plots, wonderful hand-painted art, and witty humor, then refined them all and gave us a masterpiece. Schafer's humor and skill in crafting adventure games dates back to the glory days of LucasArts, having been instrumental in the creation of famous games like Maniac Mansion and The Secret of Monkey Island, which serve as landmark titles in the adventure gaming world. He set the stage early on, then brought the curtain down in 1998 with Grim Fandango, last and best of the truly great adventure games.
Grim places you in the role of Manny Calavera, travel agent to the dearly departed who plans and eases their trips to the 9th level of Hell, where they may finally rest in peace. The classic theme of an unexpected, beautiful dame walks into his office one day, and Manny's life is quickly turned upside down as our story begins. The characters come alive (of sorts) in Schafer's version of the Mexican Land of the Dead. Cultural folklore and traditional Aztecan and Mayan art are fused with Vernian steampunk and streamline moderne in a breathtaking, seamless design that fits together perfectly. The game presents itself as a fairy-tale for adults, with Manny solving mysteries and making friends and enemies in a lush yet decadent array of locations. No setting illustrates this better than the city of Rubacava, a purgatory of casinos, nightclubs, mournful boulevards and sultry dames, evoking film-noir themes alongside gas-lit French Quarter New Orleans nights. The entire game drips with mood and atmosphere, presenting brightly pleasant, up-beat locations and dark, sullen and sodden waterfront intrigue in equal measure. The world itself becomes a major character, an antagonist of expansive land, sea, and time that must be crossed if Manny is to reunite with his love. Clearly, our anxious lives do not cease once we've died in the land above...
Grim's puzzles are uniquely designed and intelligently presented in largely non-linear format. The game is separated into 4 Years that serve as acts to build an advancing, ominous plot. During this time, you will be solving puzzles that extend beyond any one classic style. You combine inventory items, fetch and deliver, mechanically decipher coded messages and locks, and interact with the characters and environment in a puzzle construct that is the most tightly built, logical progression of adventure gaming to date.
The control scheme has long been Grim's most sore spot among its few detractors. This is likely dude to its departure from point-and-click interaction in favor of a purely keyboard-based system. Before Grim, I'd long been a stalwart mouse player, raised on the simple, elegant designs of Sierra and their King's Quest series. While Grim's keyboard controls may not be the best choice, they certainly aren't a glaring issue when playing the game, and within the first hour of playing you become so acquainted with their nuances that they feel like second nature.
Grim Fandango was a watershed moment for adventure gaming. The genre would continue to limp along, producing decent titles like The Longest Journey and A Vampyre Story, but nothing to ever reach Grim's lofty standard. If you love adventure games, or just a good story with tons of truly funny humor and a brilliant plot (and who doesn't?), then you owe it to yourself to buy and play Grim Fandango. And if you do, do me a favor -- take a look at the moon at the end of the dock, next to old Velasco, would ya?
Enjoy.
Gaming perfection September 20, 2009 E. Carmichael (Johnson City, TN USA) This is hands down, incontrovertibly the best game I have ever played, in any format. So good that I am tempted to keep my old, otherwise unused PC, or install Windows on my Mac (something I would never otherwise consider), simply so that I will be able to play this game again. Since my first playthrough over three years ago, I have been searching for ANY game I might love as much as I love this one, and nothing has come close. I dream of the day LucasArts realizes what a gem it has here had reworks the game for other formats -- it would make a dream of a Wii game -- and/or produces a sequel or spinoff. Rich storyline, lush graphics, delightful characters, an unusual theme, and innovative gameplay make this game a classic that should find new audiences over and over again.
One small caveat: the game wasn't subjected to as much quality control as it should have been (something LucasArts sadly makes a habit of), and it can be glitchy, with the game freezing up occasionally. This is of course frustrating and annoying, and in any other game I would not have bothered to finish because of it. This one, however, is SO good that it is well worth playing anyway. Even with all the glitches I give it five stars because, without them, and Amazon allowing, it would deserve at least seven.
Under-appreciated for a reason August 2, 2009 Media is going down the drain faster than piss (California, San Bernadino) 2 out of 2 found this review helpful
Here's a review for 2009; more than ten years after the game was made. Adventure games have always been a friend of mine. Having heard Grim Fandango is the best adventure game ever made... time and time again.. I had to go back to see why this under appreciated gem was so avoided and never reproduced. The funny thing is - I really should of played this game back when it came out to avoid the pampering I've enjoyed with Myst, Same and Max episodic content, Siberia series, Journeyman Project series, Longest Journey, and of course, the Monkey Island adventures. Grim Fandango might be the single reason why adventure games are so loved and so hated. I'm actually starting to see why the genre is still slowly dying.
You've heard the great things about this game so I'll update everyone on the negatives. First of all, the bugs. Download the patches and run in compatibility mode 95' or 98' and you MAY get the game to work. There's other things you'll need to do so check the forums - it will work eventually.
Now for the unacceptable... this is the single handed reason why Grim Fandango will never hit the big leagues: the interaction setup. It's the worst setup I've seen and its why it never caught on in any of the adventure games you've seen or probably played: there's no cursor, hot spots are invisible, and getting your avatar, Grim, to do anything correct is like swimming up a creek without a paddle. If they ever re-release this game expect them to do away with this setup entirely and go to a cursor. Also, grim has buckets of invisible walls to aid the avatar in direction; a word of advice: if at first you don't succeed....
As for the puzzles (the bread and butter of an adventure game): mixed bag. Puzzle solutions are thwarted by lackluster interaction throughout the game; as many have mentioned keep a cheat sheet handy. Don't go against the grain and attempt to do what others have not. You won't pass this game without a cheat sheet - there's one small invisible area in this game world that will register an action and if you're not in that small location when you perform the correct action, that's too bad for you.
I like going against the grain and proving that I can solve puzzles that others can't which is why I really hated this game - there really wasn't 'puzzles' per say, just chance and an impending passion to finish Grim Fandango as soon as humanly possible. As we all know, the game had creativity, design, and characters like none other - but the game has scaled terribly. Look to grim to discover the greats of the adventure genre as well as it's eventual downfall.
Never be another like it December 27, 2008 Patrick F. Nolan (New Jersey USA) 1 out of 1 found this review helpful
To say that this is a classic is an understatement. I was never much for adventure games myself, but once I began playing Grim Fandango....I could not stop. There is NOTHING like it anywhere. The art, the voice acting, the entire intricate storyline and the HUMOR. I was constantly cracking up while playing this and everyone in the house thought I was nuts ("who laughs while playing video games").
Now definitely some of the puzzles were so obscure or ridiculous that it frustrated me at times. But then again the resolutions were so clever and ingenious, I just had to appreciate them.
This is a game that deserves all the praise it has received and more. And LucasArts should be ashamed of abandoning such quality adventure games for the easy buck from Star Wars.
Showing reviews 1-5 of 129
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