Scripting Your World: The Official Guide to Second Life Scripting | 
enlarge | Authors: Dana Moore, Michael Thome, Karen Haigh Publisher: Sybex Category: Book
List Price: $39.99 Buy New: $21.39 You Save: $18.60 (47%)
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Avg. Customer Rating: 1 reviews Sales Rank: 100254
Media: Paperback Number Of Items: 1 Pages: 400 Shipping Weight (lbs): 2 Dimensions (in): 9.1 x 7.3 x 0.9
ISBN: 0470339837 Dewey Decimal Number: 790.20285 EAN: 9780470339831 ASIN: 0470339837
Publication Date: September 16, 2008 Availability: Usually ships in 1-2 business days Condition: BRAND NEW
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Product Description Find complete information about Second Life scripting and gain access to more than 50 previously unpublished ready-to-use scripts in Scripting Your World: The Official Guide to Second Life Scripting. Learn how to script Second Life behaviors, grouped into categories like avatar movement, communications, prim and object control, automation, land control, combat, special effects, environment control and physics, and interacting with the world outside of Second Life. After you read this engaging book, you will possess a solid understanding Linden Scripting Language conventions.
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| Customer Reviews:
All the scripting help I wish I had at the start of my Second Life December 2, 2008 3 out of 3 found this review helpful
Aesthetically, I personally found this book is very well laid out, colourful and easy on the eyes. It contains many screenshots and even explanatory diagrams. The structure allows the advanced LSL scripter to scan read to use the book as a decent reference and is complete with keyword indexes in the appendices. All levels of LSL scripters will enjoy the side notes on many pages that explain the aspects being discussed in more detail and gives build notes and useful tips.
The content of the book itself starts with a decent introduction to the LSL scripting language. It gives seasoned programmers the information they need to get started and yet at the same time provides detailed explanations of the syntax for beginners to begin to understand.
The book goes on to cover many various examples with detailed explanations, achieving what I feel is a nice balance with the amount of example code to theory. To take one chapter as an example, it explains the settings of vehicle parameters, handling input controls from the user and setting the position and rotation of the viewer's camera plus example code to get started with. It is enough to get going on scripting a vehicle in LSL. Advancements in this area would come from experimentation by the LSL scripter herself and by reading the book's tabulated explanations of all the vehicle parameters and functions. The side notes in this chapter include a useful time-saving warning when combining two of the mechanisms for moving objects and also a note on other scripts to look out for in world and even a link to a wiki that hosts complete sailboat scripts.
What I particularly enjoyed about the book was discovering how others have used LSL scripting. I'd fully expect this book to inspire the LSL scripter into creating something that they may not have tried without having had the book to explain the workflow to them.
Overall, a very respectable and professional book. I'm very pleased with the copy I have.
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